Panda3D looks awesome as a Python powered 3D game engine. I can imagine this, tied with a Quickly template, and their awesome docs and awesome manual could be a compelling platform for game development on Ubuntu.

An example of Panda3D in action.
Unfortunately, it is not available in the repositories. Anyone interested in packaging it?

packaging is easy, maintaining isn’t :/
If you’re looking at other game engines these days, I hope you’ll stop by jmonkeyengine.com for a moment as well 😉
We’ve previously attempted to set up an app for the jMonkeyEngine 3 SDK, but the fact that ” you need to have all the binaries included in your package to be built from the source package” proved to be a bit troublesome, and the effort stalled. It’s probably time we reviewed our options again.
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I would like but I do not know if I have enough knowledge or skill to do it. there is any manual where I can learn?
We use Panda3D extensively at work for our 3D dairy farm software and I wouldn’t mind packaging it. I have extensive knowledge of Linux, C++ and Python programming and have been building deb packages for our software at work as well as my own stuff already, so I am sure I could handle it.
The only thing is right now I am in the middle of my third year and final exams for my degree, but after that I should have some time.
Thanks for the heads-up on 3D python game development issue! I am a new fan of this game. I hope that I will play that panda 3D action game soon with new features.
Python powered #3Dgameengine would be a compelling #linux #game development platform period.
I just had a quick look at Ghost Pirates from the #Panda3D link. There is a lot of opportunity for an indie developer/project. Wow.
It’s a pretty cool engine, I have one gripe with it that the 2D overlay on top of the 3D scene is based around a 4:3 aspect ratio screen and it makes it difficult to calculate the exact position of the left and right edge of the screen in widescreen modes.
In the end we had to use another library for the 2D overlays in panda (p3doverlays), that used standard pixel based coordinates. I do believe Ogre3D actually supports both coordinate systems for the 2D overlay out of the box.
You can also use the engine with C++, I have played around with this a bit, but we mostly use it with Python at work only.
There’s also a debian bug report for panda3d. see http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=597172 . So if omeone packages this, please try to bring the package to debian as well.
https://bugs.launchpad.net/ubuntu/+bug/254978 is the bug to track this..
I started with this guide: https://wiki.ubuntu.com/PackagingGuide/Python
There’s plenty of other information out there, but be aware that it’s not all up to date. I recommend starting with something small, and being prepared for a lot of trial and error. I was close to giving up several times before I got a package uploaded.